DM: Sure. It’s true, I don’t have a ton of time to play games. But certainly, when we said we’re going to make a game that builds off the open world adventure side-scroller design, we made every single person on the team — because a lot of guys, they maybe played Metroid or Super Metroid, but they hadn’t played Metroid Fusion or they hadn’t played Zero Mission or they hadn’t played Symphony of the Night — we made every single person on the team play through each of those games multiple times.